

Overall its a poor idea and just hasn't seemed to evolve.įor example when Robin does one of his special attacks, throwing a often require cracks to DRM to run for instance depending on its severity and/or impact on performance. Those who play on Mac / Linux who use things like WINE and virtualization etc.
DENUVO ANTI TAMPER CRACKED
as it has already done its job or if nothing else, when it has been cracked by 3rd parties remove it from authentic copies. Its also worth noting that these features rarely if ever have a performance impact), but I could at least understand the philosophy if they removed the Denuvo/Safedisc/Starforce/Custom nonsense etc. why is it still included? I'm opposed to serious DRM of all sorts in principle (ie as opposed to things often characterized incorrectly as DRM such as Steamworks and Uplay - which are just integrated game services. Given that nearly all DRM can be cracked and even proponents claim they measure its supposed success in the weeks after release. Its worth noting that Injustice 2 has been out for quite a long time and has been cracked quite some time ago as well.

Sometimes after all the deflecting, it turns out that using a crack that removes anti-tamper tech or other forms of DRM means the game runs better.
DENUVO ANTI TAMPER SOFTWARE
Of course, its always proprietary software so only those who can hack, reverse-engineer, and remove obfuscation can see things like those described here how anti-tamper tech is calling certain functions with certain frequency. Instead its blamed on everything else, on both legit and pirate copies. rarely if ever come out with an "our bad, it really was our tech". Its only the "haxors" who are able to showcase how it is possible, given that the developers/publishers/DRM creators etc.
